They vary by maker, programming team and most of all 'demands' of the game itself. Games are not coded by the same programmers, the same way, with the same engine, in the same language code. Trying to say 'because Game A works great B should be the same way' is total fallacy. Well i did get a new hard drive that runs at 7200 rpm so maybe I'll reinstall on that, but regarding the settings you gave me, I put the graphics on the lowest settings possible with 1280x1024 resolution, so it is as ugly as can be but still runs like a slide show. Reducing to say 1680x1050 will help improve the performance but you will WIDELY run from single digits to good gaming performance. So what does all this mean, well if we consider your going to have to throttle back to Medium/High graphics to get some playable time, then add in the lower performance the CPU will bring to the table (figure 20FPS less performance in MLL then Metro 2033, a reason they don't bother testing that CPU) Your best bet would be to stick to Low/Medium settings if your gonna stick at 1920x1080. So now lets toss your CPU performance in on Metro 2033:Īnd really the improving numbers come in when Crossfire is used If you drop down to Medium your game would perform as expected on a i7. So the card is expected, with a i7, to do (if on HIGH or Very High settings) only 40ish. With smaller display setting but still Very High Īgain those are tests usually paired on an i7 as noted on the bottom of this one OH YEA I need to pass this to the GPU before the GPU has any say in the matter. Of course you have a low or lower end CPU then the GPU is made for, then again this is a bottle neck as the CPU thinks. If you had (which many posters on TH do) DDR2 or low timing (9-9-9-7) then the RAM takes alot longer to grab enough chunks of code to pass to the CPU. So before a GPU can get into play if you got a 5400RPM HDD this will slow down 'reading' the data chunks. The old fallacy "just get a bigger GPU and it will solve all your problems" is really being wiped out as a mantra now because it always forgot the GPU does not read the data from the drive directly.īasic Computing 101: Data code is stored (HDD) then read / passed (RAM) in chunks (not the entire code of a program at once) to be processed (CPU) on 'what to do with the code and what component (GPU, Printer, NIC, etc.) will do that job'. Now something to remember, alot of these 2013 games are much more CPU intensive. Okay to to get some perspective for you, I looked up and no one really tests that CPU for MLL, though I did find scores for the card (paired with a i7 naturally) and for your CPU on Metro 2033. Yeah, I installed the newest version of Physx and there's still no increase in performance at all. Nice catch "Fixes a bug that caused the Metro Last Light to not be GPU accelerated on some systems. You can download the latest version here. I believe the game requires it to be installed to run, so maybe you have some older version that has issues that are fixed in newer revisions. You should try update your current physx software (yes, even though you're on an AMD card) and see if that helps.
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